

* (EM) India (UK Pacific) must pay for repairing any damaged facilities on the pacific half of the board (instead of London paying) (use edit mode to subtrack the PUs from India and give back to London). (EM) You may ask for permission during your turn to move through a canal owned by a power you are not yet at war with (use edit mode to move them).Rules specific to 1940 the engine does not do, but you must follow: (NA) = None Available = There is no fix available for this yet. (EM) = Edit Mode = You must use Edit Mode to correct or fix the error, because the engine either disallows the rule or otherwise does something wrong that you can correct. (SR) = Save/Reload = You may save the game now or at the start of the phase, then reload it, in order to solve this problem. (To access the comment log, go to the 'view' menu, and click 'show comment log', then type a comment there.) (CL) = Comment Log = You must record what you are doing in the comment log, because TripleA does not keep that information around. The engine will not stop you from breaking the rule. (PE) = Player Enforced = You must be aware of the rule and must follow it. You may also need to use edit mode to correct things listed below.īelow is a list of rules that the TripleA game engine either does not enforce, or enforces incorrectly, at this point.Įach item starts with a code in parentheses that represents how you may fix or correct the rule. The Warbonds technology will give the PUs to the British, please use edit mode if you want some of it to go to UK Pacific.

If you ever need to create new UK units, always create "British" units, do not create "UK_Pacific" units (except for Factories, all UK_Pacific units turn into British units when placed normally). You must always validate your own movement, especially air movement at sea. Beginners to these games are suggested to ask for help in the lobby or on the forums at Most of the game notes that follow can be thought of as differences compared to WWIIv3 or WWIIv4 rules but obviously are not a complete manual for the game. It is your responsibility to know the rules and abide by them. For example, the game engine is not always going to restrict or allow certain attacks. The game is not meant to take over your responsibility in knowing the rules. Paratroopers tech enables a second combat movement phase which happens right after the first combat movement phase, and the second one only allowes movement of paratrooping infantry. To blitz move mech_infantry with armour, you must click on them both at the same time (use CTRL to create waypoints). This game uses the latest Global 1940 2nd Edition (successor to Alpha +3) rules, as posted on Larry's website.
